Saturday, May 5, 2012

Review: Corner Kick!

Corner Kick!: Rules for playing the world's most popular sport-- "in miniature"by Bob and Jeff Wiltrout (available from The Virtual Armchair General $25USD [bound]; $15 USD [pdf])







Anyone who knows me well enough knows that, though a born Yankee, I am an avid fan of the Beautiful Game. My weekend mornings are generally booked up from late August until June, occupied with watching the Premier League, and cheering on 'Arry Redknapp and the boys from White Hart Lane in North London. When, during one of my previous trips to Historicon, I came across a group of animated fellows playing what appeared to be a football match (we don't use the 'S' word in this house!) in miniature, I was quite intrigued. I discovered they were playing with an as yet unpublished rules system that was set to come out in the near future. Corner Kick! is that rule set.

I want to start off my review by first stating that I love these rules. The most important feature about them, to my mind, is the game that results from them feels like real football, from the tactics, the ebb-and-flow of the match, and the excitement which it generates.

The book itself is not flashy, but there are several useful and aesthetically pleasing pictures. Most importantly the book is well organized and follows the structure of the turns. And it has a table of contents (something all games should include, but unfortunately there are still many which do not).

The rules themselves are quite easy to get the hang of. The games last for a total of 30-34 'turns' (the variance is due to a clever stoppage time mechanic), divided into two halves of 15-17. Within a turn there is a clearly defined sequence of play: 1) The team with the ball moves their figures except for the player in possession of the ball. 2) The player with the ball moves half. 3) Defending player adjusts the angle of his keeper. 4) Player in possession of the ball decides to pass, shoot (if in range), or continue movement. 5) Defender moves all players and may attempt to tackle to gain possession.

A turn is only complete when ALL of the phases have been completed, so errant passes or defelections in phase 4 of the turn that result in a change of possession means that the turn starts over at phase 1. This gives the game a variable flow and turn length which is nice, as not all turns will be exactly the same length. It breaks up the sense of it really being an IGOUGO game.

All movement is in a straight line, and so may be handled with movement sticks of various lengths. Anyone who has played and enjoyed games like Song of Blades and Heroes will know how much quickly things move when movement sticks are being used. It makes the game quick-paced, and that goes along way when trying to capture the excitement of a live sporting event.

The basic mechanic of the game involves a simple d6 roll and adding the correct stat rating for the action as to that roll once modifiers have been added and subtracted. The modifiers make good sense for the most part, and are what any gamer familiar with war gaming would expect to find (positive and negative modifiers for distance, negatives for nearby defenders, people in the way, etc.). The quick reference sheets included in the set are well-organized and contain all the information you will need while playing. I suggest laminating, as you will be handling them a lot.

This brings me to what I find to be one of the best parts of the game, and that is that it requires you to stat out the attributes for the various players on your squad by yourself. The team sheets you create are entirely subjective and due to the participants' opinions of the abilities of certain players. This already creates good spirited sports debate, which is, I think, one of the good reasons to watch sports. (This may not suit the temperaments of those who like having things their way and only their way, or cannot see past the biases they have towards their favorite squad.)

Outfield players must be given stats for Pass, Shoot, Header, Control, Tackle, Fitness, and Awareness. Keepers have all these stats, and must also be given a Save rating. All stats range from 1 to 4 (higher being better, as it is added to the d6 roll), except for Save, which is rated 1 or 2 (hey, there is only so much a keeper can do!). So when creating stats, keep in mind 4 is world class, 2 i s roughly average in the EPL, as I see it. Luka Modric would be a 4 passer in my opinion, for example; Robin van Persie (as much as I hate to admit it, as a Spurs fan) deserves a Shooting of 4. Then there are special traits which may be assigned to players to give them more of their on the field personality: you can give Gareth Bale the Pace ability for example, which allows him to move an extra inch; Rafa van der Vaart gets the Curve ability for bonuses on corner kicks and direct free kicks. I have already thought up a few new special skills I would like to incorporate, which the rules encourage you to do. This subjectivity (for me at least) is a big part of the fun. I would be more than willing to share the stat sheets for the four teams I currently have (Spurs, Arsenal, Newcastle, and Sunderland).

EDIT: I also forgot to mention: the rules provide a points system for the creation of teams for those who are unfamiliar with the players of various teams, or who do not wish to bury themselves in stats. Differing levels of ability cost a certain amount of points to buy, and special traits have a point cost attached to them as well. This method can be used to ensure an evenly matched game. If you want West Brom and Man City to have at it on level pegging, go for it!

After the rules, there is an 'Arts and Crafts' section which details how to construct your own pitch, obtaining figures for your players, constructing goals, etc. (The book does come with paper goals which can be cut out and constructed. I opted to make my own. They are quick and easy, and look great on your pitch.) This is all helpful information, and well appreciated by this reader at least.

The book also contains many optional rules to vary the level of depth and complexity of the game. The ones I highly recommend are the flank movement rules (which really opens the game up) and the central defender recovery move. Both work well and are 'realistic.'

A game can be played (with experience) in about 3 hours, as my experiences have shown, which is only about an hour longer than it takes to watch an actual match. For your first few games, however, it can take up to 4 or so hours as you solidify the rules and get used to things. The game is family friendly: my wife and son both love it, and we have a good time playing. I have also got friends who are not necessarily in to wargames, but who are both football and board game fans to play, and they enjoyed it immensely as well.

It is also worth mentioning that the game could easily be played with counters until you have enough figures painted up.

I rate this rules set as excellent, and a great deal of fun. It is must have for any miniatures gamer who loves a good game of footy.



Friday, May 4, 2012

WOTRs: Yorkist Commanders

Accompanying Edward (who can be seen in this previous post) in his bid to retake the throne of England were his two steadfast companions, Richard, Duke of Gloucester and William, Lord Hastings, who had both been his companions in exile. The then eighteen-year-old Gloucester's first battlefield command was on the foggy field of Barnet, where he acquitted himself rather well; he would go on to earn a reputation as a sound warrior and skilled commander. As for Hastings, the overlapping flank of the Earl of Oxford (the fog had skewed the positioning of the troops, causing the battle to be fought in a sort of pinwheel shape) made quick work of his men who fled into the town. Fortuitously, the failure of Hastings to hold his men (to his defense, in admittedly perilous circumstances), however, did not win the day for the Lancastrians, as the Earl of Oxford's men did not capitalize; they instead set about pillaging and looting. The performance of Hastings at Barnet is the suspected reason for Edward IV's decision to reverse the deployment of his battles at Tewkesbury: he preferred to have the capable Gloucester facing the more experienced Duke of Somerset. Hastings did not go unrewarded for his loyalty, of course, as he was granted the lieutenancy of Calais once Edward had retaken his throne.

Here are some pictures (bases unfinished--par for the course). The commander figures are from Perry, while the others are all Old Glory 25s.


Richard, Duke of Gloucester


William, Lord Hastings

Enjoy!

S. V. B. E.
-The Fox

Tuesday, May 1, 2012

WOTRs: Yorkist Mercenaries

When Edward IV re-crossed the Channel  in 1471 in a bid to reclaim his throne, (recall that the alliance of Warwick and Queen Margaret had driven him into exile in Burgundy,) he brought with him mercenaries from the Low Countries and Germany. In my building of forces for the battles of Barnet and Tewkesbury to play with BoB2, I felt it necessary to paint up a little something to reflect the presence of these forces. And from a wargaming perspective, it opens the game up a little bit when you can include varied troop types (particularly in the WOTR period, wherein the board is covered in large part with various grades of bill and bow blocks).

I have a unit (certainly there would not have been enough men to constitute a whole pike 'block') of mercenary pikes, painted up to resemble a mishmash of Low-Countries fighting men. Here are some photos, and as usual, I apologize for not having their bases finished. (I hate basing so much that I avoid it as long as possible, and do it in large batches.) I also plan on adding a couple of flags to the pikes when I get around to it.

All figures are from Old Glory 25s. These are not from their War of the Roses pikemen, but rather the heavy pikemen from their Swiss and Italian Wars range. I thought the sculpts on these looked a little nicer.




We know that Edward was given a group of handgunners from the Duke of Burgundy as well, so I have painted some of those up too. They are done up in Burgundian livery, though how likely it is they would have worn it on the field while under Edward's command, I am not certain. I just really like the color combinations, and also, they can be used in a Low Countries army of the same period, should I choose to build it.

These too are Old Glory 25s, and from their Wars of the Roses range.


I hope you enjoy the pictures, and I hope to post later in the week with my recently painted command stands, featuring Richard of Gloucester, and William, Lord Hastings.

S. V. B. E.
-The Fox

Sunday, April 29, 2012

Prize from Otherworld Miniatures

A quick update on my previous post: my prize from Architects of War's drawing arrived earlier this week, and I thought I would update to let folks know what they sent. And as a wise man once said, "The best miniatures are free miniatures."

They kindly sent me one of their blister packs from the Otherworld Miniatures line, which is really well-done: lots of classic D&D-esque figures, cultists, big snakes, all that jazz. I received a 3 figure blister of their Drow Warriors (MSRP $17.60 USD), which are excellently sculpted. I thought that instead of taking a picture of bare minis in a blister, I would just link up the picture from their site: who wants to look at bare metal and plastic?

The middle guy is very reminiscent of the old cover art for the Forgotten Realms  novels featuring Drizzt.

Needless to say, I am always pleased to receive free miniatures. I would love to own a few more of their sets to paint up for my fantasy skirmish model collection, but their price point is a little steep for my fellowship stipend. I highly recommend them, however, to those who love excellent 28mm fantasy miniatures and have deeper pockets.

S. V. B. E.
The Fox

Monday, April 16, 2012

I'm a wiener!...I mean WINNER!

I can't believe I won the Welcome to the Otherworld contest being held by the folks at Architects of War! I'm looking forward to whatever goodies from their new Otherworld Miniatures line they decide to send me. Stay posted for the contents of my haul...

Many thanks to the fine folks at Architects of War!

Vici, amici! Vici!
The Fox

Tuesday, April 10, 2012

Calling all collectors: figure ID?

I picked up a rather large lot of random medieval figures off of TMP a while ago for a super cheap price, and I have no idea what range to which some of the figures belong. Seeing as this is not my particular forte (being a relative whippersnapper and not so schooled in the history of casting), I thought I would appeal to the interwebs for the sage advice of the HiveMind.

Here we have a very dynamic crusader knight being flung from his unfortunate mount.

'Deus vult!'

Here we have what I think is a modification of one of the knights from below, posed  for a last stand on top of a casualty horse figure.

I'm not certain that this one is related to the above. It is more slender in sculpt.
These may or may not be related. I think the knight on the right is clearly the one from above.

And here are some others: Sneezy, Hoody, and Spearman.
I appeal to your knowledge, oh ye Sages of the Lead!

S. V. B. E.
-The Fox


Wednesday, April 4, 2012

An update and some randomness from the painting desk

To begin by stating the obvious, it has been a while since my last post. Let's just say that a(n ancient) Latin ogre (check your Monster Manual) by the name of Gaius Julius Dissertatio clubbed me over the head and dragged me bag to his lair, and (to mix my ancient cultures) I was only able to escape by clinging to the belly of a ram when he let his herd out to pasture.

I have managed to get some painting accomplished in the interim: my Wars of the Roses project continues, though not as much progress has been made as I would like. Richard of Gloucester's retinue is complete, and I have started in on Will Hastings, and I have also completed a levy bill-bow unit, and some Irish mercenaries for the Lancastrians. The project is about 40% 'complete' (i.e. building for the Battle of Tewkesbury)--as if any wargaming project ever achieves its telos.

I also wanted to post up some pictures of random stuff that I has come from my painting desk at one time or another. A miniatures blog entry is like a PowerPoint presentation: if there aren't any pictures, you're doing it wrong.

Here we have some Scythian nobles from Old Glory 25s: they can easy represent any sort of unruly steppe nomad types on the skirmish table. I was incredibly surprised with how much I liked the sculpts (particularly the middle guy), since I bought them on a whim. No one really knows what the Scythians looked like, as the sources conflict, and archaeological excavations of tomb mounds has turned up mummified corpses which look Ukrainian, and DNA analysis has shown others to be related to the steppe people of western Mongolia. They were likely a mixed grouping of confederate tribes who intermingled.

Apologies for the unfinished bases: that's on the agenda.

Obligatory close-up
The Wife bought some Splintered Light forest creatures (note the cuteness factor) which she has tasked me with painting. This will happen in fits and starts when I feel like painting something tiny. I have never painted in 15mm before: these are my first ones.

My little namesakes! Some sweet little foxes. (Hide the chickens!)

And here are some oldies, painted a goodly while ago, that I don't mind posting up. First we have some Old Glory Norman heavy horse painted up a Swan Knights of Dol Amroth on a whim. I added their head-wraps with some green stuff.
Front view.

Shield view.
And lets finish it off with the following, as whose collection could be complete without a Fellowship (obtained on the old e-bay for $5, I might add: no way am I paying Game$ Work$hop prices!)?

I love Boromir. It's like Richard Sharpe at a Ren-faire.
That's all for now. I hope my next post won't be so long in the making. May the gods of dice and paint favor you!

Si vales, bene est,
-The Fox